That having been said, the game as a whole doesn't revolve very well around the main storyline. I found myself in many situations where I questioned if what I was doing was relevant to anything or if was just something placed there to waste time.
For progression, it's basically do quests and level up enough so you don't die miserably whilst trying to do something. As far as actually completing the quests goes, it's your typical deliver X item to John Doe, or take a bunch of your buddies, go out and kill a monster and return to X with its drops.
Combat is boring and shallow because it consists of clicking the monster and having at it with whatever weapon you have equipped. There’s not really much depth to it.
Customization
DOMO uses a system where leveling up nets you points to use to power up your characters. Once your character is created, the possibilities are endless. Leveling up will net you 3 Stat Points that you can use to power yourself up, and 3 Skill Points that you can use to raise your Job Abilities.
Aside from powering up, theres a Job system, after a certain level, you can choose from one of thirteen professions. Since you can and probably will choose all professions in the end, the amount of customization available for your character is enormous. Always a plus.
On top of ALL that, there’s a relationship system that can give you special abilities and attacks. I wouldn't go pretending to like someone just for an ability or attack, though.
Sadly, whatever race you end up picking, it's a purely cosmetic choice. No matter what you pick, your stats, skills and class choices will be the same.
Interface
I felt this was one of the more simplistic areas of the game. Sticking to the usage of hot keys or macros to use your frequently cast spells, commands and items.
Seeing as your Hot Keys only support F1-12, you'll find yourself in a situation where you simply can't put all of your necessities at the press of a button eventually.
The menus are located at the bottom left side of the screen, you can hide them or choose to display them for quick access when you might need to change one of your hot key macros on the fly.
The camera itself is the only -big- problem I had with this game. Due to a camera that doesn't like to move with the characters themselves, and having to use the mouse to change camera angle or view, it was hard to navigate in smaller or enclosed areas, such as caves, dungeons or even shops within the towns.















